Thursday, May 14, 2009
My New Media Class- So Far
New Media involves technologies such as cellphones and computers. Technologies in new media include any kind of technology that is "in the moment" and constantly evolving.
How important is the Internet to the new media?
Internet plays a huge roll in new media. The Internet is the foundation of how new media is spread across the world. In order to access new media, people must connect to the internet to be able to access the many websites that support new media, such as social networking sites and wikis.
Why and how are the new media replacing and / or enhancing the old media?
New media in my opinion is not replacing old media, but enhancing it. Taking a old media idea such as the distribution of music like CD's and transforming it into downloadable mp3 files that can be access at any moment. The Internet and television are both old media things that have been evolved into new media thing because they are use to share new media ideas to a large quantity of people.
Modeling Reality With Virtual Worlds
What are some ways (corporate and otherwise) that these technologies can be used?
Based on an article in wikipedia:"Many companies and organizations now incorporate virtual worlds as a new form of advertising. There are many advantages to using these methods of commercialization. An example of this would be Apple creating an online store within “Second Life”. This allows the users to browse the latest and innovative products. You cannot actually purchase a product but having these “virtual stores” is a way of accessing a different clientèle and customer demographic". IBM has also created its own virtual world. Based on the article "IBM Learning Programs Get a ‘Second Life", IBM has created a virtual world that is used to conduct employee orientation and mentoring. This allows IBM employees to interact with each other even if they are miles apart. I believe this causes a more sociable work environment for the IBM employees.
What are the benefits of these technologies to society?
The benefits of modeling reality with virtual worlds is that people who tend to anti-social or very shy are able to express themselves without the fear of social rejection. Virtual worlds allow people to become the person they in fact really want to be, allows people travel anywhere, at anytime, without having to leave one's home. People can be able to express themselves in any matter.
Is there a "dark side"?
Modeling the real world with the virtual world has it's dark side. People will depend on these types of worlds to much in the future if used in a large scale. Human interaction in the real world in my opinion is one of the things that make us human and part of life; virtual worlds make it easier to interact because the people are not face to face. But face to face interaction has the human aspect to it because mental and physical emotions play a part in the interaction.
My thoughts on Pedro Orellana's Presentation
Peer to Peer (P2P) file sharing is a controversial aspect of new media. Based on wikipedia p2p can be classified as:
"P2P networks can be classified by what they can be used for:
- file sharing
- telephony
- media streaming (audio, video)
- discussion forums"
Other classification of P2P networks is according to their degree of centralization.
In 'pure' P2P networks:
- Peers act as equals, merging the roles of clients and server
- There is no central server managing the network
- There is no central router
Overall Pedro's presentation was unique and different. I liked the way he used a different approach to presenting his work. Using window media player besides power point to bring about his work was a different way of presenting it. He had enough information for his presentation length and had interesting points and facts. To answer his question about people's reaction of getting caught, well i believe the risk is to slim for people to actually be scared. Millions of people download files illegaly on the web and the chances of one specific person getting caught is slim. But I believe that the fear of getting caught is always in our mind.
Wednesday, May 13, 2009
Old Vs. New
The Next New Thing
Advice to Baruch College
You are hired by Baruch College to use new media to improve the College. What are some suggestions you would make?
If i were to be hired to Baruch College to improve the use of new media in the college i would like to the college to be able to record certain call sessions, especially very large classes because it would be a great tool for those students who can not always go to class because of personal reasons. This will let the student fully comprehend the lecture because powerpoints and the text book does not really explain the subject as a professor would be able to.Second, online courses would be such a great add on to the school, especially in the winter and summer sessions. This is a great tool because it will help a student who can not make it to the college physically on a daily basis by allowing the student to access the class anywhere. This will prevent the student from getting delayed from graduating.
Thursday, April 23, 2009
Term Project: New Media and the Distribution of Music
Thursday, March 19, 2009
Blogs vs. Wikis
| |
Shared Folder | |
Communication | |
Process | Product |
Chronological | Versioning/History |
Ongoing | Work in Progress |
PUBLIC....private | public....PRIVATE |
Wikis as Blogs can both have a public or private domain, but wikis tend to be more of an encyclopedia, as the above chart would mention. Wikis are public but have the ability for anyone who has access to the wiki to change anything on the wiki. Blogs tend to be public and little change can be done to the blog, only by the publisher. Blogs tend to have a more journalistic style to its appearance and is mostly used to inform the reader one's personal opinion on a certain topic. Wikis tend to have a more informative style in which wikis provide information as correct as possible to the readers and can be used in group projects when it comes down to a classroom setting.
SOCIAL NETWORKING
The benefits of social networking sites is the ability to expand ones ideas and discuss them with a large amount of people through out the world. People can discuss anything from movie's, music, books and politics in networking sites and have the ability to let people read their idea's. Aspiring artist and poets can upload their original material in order for the world to hear. Social networking sites are one of the top ways in today's society to meet new people.
The "dark side" of social networking sites is the fact that their are people who feed off these sites to prey on victims. This is especially a concern for younger teens because they are more likely to fall for certain traps. Some men pray on young teenage girls through social networking sites in order to do some kind of damage to her, which can be psychological or physically. Social Networking sites in my opinion will just expand and evolve as time progresses. I strongly believe these sites will evolve and become much more than what we are use to seeing in today's society. The music aspect of social networking sites in my opinion will increase dramatically and play a much bigger role than it is today; I believe aspiring artistes will have a much better chance in getting signed by music record labels.
Tuesday, February 24, 2009
Social Networking and Virtual Worlds
Virtual worlds can be used for both entertainment and in the business world. Virtual worlds are created in order to give the user a fantasy world in which the user can be whatever they want that may not be possible in the real world. Based on the article "IBM Learning Programs Get a ‘Second Life", IBM has created a virtual world that is used to conduct employee orientation and mentoring. This simulated world will work just like in the real world, but give employees a more fun and different experience. IBM employees can be able to interact with each other in the virtual world, even if they are miles apart in the real world. Employees can wear anything from a business suit to a Halloween costume in the virtual world. This creates a more at ease environment for the employee. IBM has created a virtual world that is used to conduct employee orientation and mentoring.
Virtual worlds can bring many people from different parts of the real world into one world, where a person can become anything he/she wishes to be. Virtual worlds may have a dark side in the sense that maybe in the future people will depend on these types of worlds to much. Human interaction in the real world in my opinion is one of the things that make us human and part of life; virtual worlds make it easier to interact because the people are not face to face. But face to face interaction has the human aspect to it because mental and physical emotions play a part in the interaction. Just as the makers Webkinz created a virtual world for their product, in which the user can buy certain items like lip gloss, clothing items, etc; i believe virtual worlds will evolve into a tool used in business to conduct business meetings, as a entertainment factor and as a way to distribute information around the Internet and world.
Wednesday, February 18, 2009
Term Topic: New Media and the Distribution of Music
"New Media and the Distribution of Music"
Music has always been a love for me. The way music is being distributed to the public has dramatically changed in the last 15-20 years. I still remember when i was younger and my father would play his "old records" and i thought that technology was ancient. From their cassettes were introduce, then CD's and then MP3 files. Certain artist do not distribute a hard copy CD anymore, but as a digital CD which can be bought and downloaded onto the computer. People can also buy songs and complete albums online via itunes or any other website. This technology has changed and i will try to explain how much change it has really gone through and how it benefits the public and artist in my research.CIS New Media
- Web sites
- streaming audio and video
- chat rooms
- online communities
- Web advertising
- DVD and CD-ROM media
- virtual reality environments
- integration of digital data with the telephone, such as Internet telephony
- digital cameras
- mobile computing"